![]() Administration describes some of the most synergistic governments, government buildings, policy cards, age bonuses, pantheons, religious beliefs, wonders, city-states and Great People for the civ.Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.This is not a rating of its power, but an indicator of the most appropriate route to victory. The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular victory routes.The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one. ![]() This guide is divided into multiple sections explaining how best to use and play against this specific civ. By carefully planning our use of land, we can balance form and function. We can commemorate our past without being overwhelmed by it. But remember - our cities should be for the living, not the dead. If we strike early, we may build ourselves a rich and productive empire without equal. Our archers are skilled and mobile, ready to strike down the enemies of Nubia, while our cities grow into metropolises worthy of the gods. Ours is a realm of iron and gold of military might and opulent palaces. ![]() These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal. ![]() Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia.It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Following this guide requires the Gathering Storm expansion. ![]()
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